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Linux Journal: Linux Graphics Make Great Leap Forward

Jan 20, 2000, 03:48 (0 Talkback[s])
(Other stories by David Penn)

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"In a tripartite collaboration, NVIDIA, Silicon Graphics and VA Linux Systems have announced the first professional-level OpenGL graphics sub-system for Linux workstations. Said Jen-Hsun Huang, president and CEO at NVIDIA: "For the first time, developers will have access to a high-performance, fully native Linux graphics platform."

"The planned graphics subsystem will represent a 100% OpenGL-complaint, hardware accelerated graphics package for the Linux OS. With NVIDIA's GeForce 256 3D graphics processor and OpenGl 1.2, along with VA Linux Systems' 2D graphics and multi-monitor work, the new technology is expected to provide 3D transform and lighting, hardware 2D and video acceleration and video overlay--along with the ability to integrate applications with the OpenGL graphics API...."

"While not open source, OpenGL represents the de facto standard in 3D graphics application development insofar as it is the broadest of industry platforms, with widely used applications in CAD, entertainment, manufacturing, gaming and content creation. If it is true that the proposed platform cannot be truly OpenGL without being open source (and, thus, accessible at the code-level), it also true that porting a major OpenGL graphics system to Linux is significant progress for Linux developers seeking UNIX-like strength and scalability in 3D graphics projects."

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