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LinuxGames.com: A Few Words with Michael Vance

Feb 19, 2000, 06:47 (0 Talkback[s])


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[ Thanks to Matt Matthews for this link. ]

"I was quite surprised when one of the people that emailed me was Michael Vance of Loki Games, a programmer. From that initial correspondence, I've been lucky enough to get to know Michael, through emails and chats on AIM, and he's quite a remarkable guy. And as he's finishing up the port of Activision's Heavy Gear II for Loki, this seemed like a great time to introduce him to the Linux Games reading public as well...."

"How did you first get into Linux, and especially how did you end up at Loki writing games?"

"Michael Vance: I first saw Linux back when I was in high school in Pennsylvania. A friend of a friend had installed it off of 30 floppies and was showing us how he could zip a file in the background and watch the file change size by doing 'ls' repeatedly. We were pretty amazed, but really just wanted to play networked Doom."

"I started using Linux while I was an intern at Intel during the summer between my junior and senior years in college. I lived in Mountain View and went to a SVLUG install-a-thon. I had this NT box that I wanted to install Linux on. Chris Dibona convinced me to put Red Hat 5.2 on it and then Larry Augustin setup LILO (Chris labeled my NT partition "CPM"). I spent the summer devouring pretty much every information source about Linux that I could find (getting yelled at for printing out complete HOWTOs on the cluster printer), and being pretty obnoxious to everyone I knew about how cool it was. I was probably one of the few people in my group at Intel who was able to do their job entirely on Linux--I ran Oracle 7 and the Blackdown JDK to do all of my Java database work, and then shipped the bytecode to guys using NT."

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