Here is a summary of the changes for version 0.7.2:
Lots of code reorganizations
Build requires plib-1.1.x
Build requires SimGear-0.0.x (Available in the same place as
the FlightGear source)
LaRCsim/c172 is now the default aircraft model.
Added flaps support to control model.
Lots of updates and tweaks for the LaRCsim/c172 model.
Use a more standard texture/blend mode combination for sun/moon
halos to avoid render path that's not supported by all
Change reported speed on hud from V_equiv_kts to
Instrument panel rewrite by David Megginson. This isn't quite
as flashy as the first pass, but is much more functional, plays
much better with opengl, and it should be relatively easy for
someone with graphical skills to make it look more spiffy.
MacOS fixes contributed by Darrell Walisser.
Many JSBsim updates.
Added a screen snapshot facility (F3).
Added a load/save state function contributed by David
Added support for various I/O protocols and channels so that
flightgear can communicate with itself and other programs through a
variety of means.
Bug fix: The aircraft model used for external views was being
included in the height above terrain check so when the view
position and the aircraft model collided the current altitude kept
getting pushed up to compensate, but of course the aircraft model
would get pushed up as well because it tracks the current aircraft
position and orientation. Thus you had a never ending cycle
Oliver's multiplayer network code now moved to his own
Added simulated cloud puffs as we pass through the cloud
Cleaned up some memory leaks occuring between ssg and