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miniGL Project seeks to port OpenGL to Palm

Mar 05, 2000, 18:53 (0 Talkback[s])


Desktop-as-a-Service Designed for Any Cloud ? Nutanix Frame

"The goal of the miniGL project is to allow for easy porting of 3D OpenGL code to the PalmTM Computing platform. While the color-rendering abilities of the PalmTM OS are limited, the general geometry transformations and rendering functions are to be supported. The purpose of this library, apart from being an intellectual pursuit, is to allow users the world of 3D interaction on the smaller, portable platform of PalmTM OS, for applications from mobile architectural modelers to interactive simulations or games. By allowing developers the ability to take OpenGL code straight into the smaller platform, porting time is cut dramatically."

"The miniGL library seeks to achieve OpenGL 1.1 compatibility (at least in the sense that you can compile it; many functions will simply be stubs due to hardware limitations). The goal of the library is to allow compilation of OpenGL code in a PalmTM development environment with changes only to the display- and machine- specific wrappers."

"The current release version is 0.2. There is no stable version. The development version is available for download from the link below, but should be downloaded for curiosity's sake only at this point..."

"miniGL is copyright 2000 Digital Sandbox, Inc, and is released under the LGPL (GNU Lesser General Public License)."

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