"J.S. Kelly: As far as I can tell, you founded Loki with the
intention of porting the best games from the Windows and Mac world
to Linux. That is, you founded the company first -- and then set
about finding your first product to port. Is that correct?"
"Scott Draeker: That's right. I spent several months after
leaving my previous job putting together the company, finding the
people we needed, and negotiating licenses with publishers. We
signed the CivCTP contract on December 31, 1998, and started coding
"Kelly: When you did strike your first deal, with Activision, to
port Civilization: Call to Power to Linux? What happened next? Had
you already assembled a team that was experienced in porting
applications across platforms, or was it a completely new kind of
"Draeker: We had a great team, but no one anywhere had ever done
this before. In fact the tools we use -- GCC, GDB, and others --
were in some cases inadequate and needed to be enhanced. A year
later, we still spend a significant amount of time enhancing tools,
as games tend to always push the state of the art."
"One of the reasons we've been successful is that we have
always believed in open source development. Once we started coding,
we had questions and problems which needed to be addressed, and in
each case we received the help we needed from the developer
Some of the products that appear on this site are from companies from which QuinStreet receives compensation. This compensation may impact how and where products appear on this site including, for example, the order in which they appear. QuinStreet does not include all companies or all types of products available in the marketplace.