LinuxProgramming: Introduction to GTK+ ProgrammingJul 12, 2000, 13:07 (0 Talkback[s])
(Other stories by Donna S. Martin)
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"So, you're interested in writing a GTK+ program, specifically in creating a useful interface between your application and the user. GTK+ is not the only choice as far as user interface libraries go--but I'm assuming it's the choice you've made or you wouldn't be here reading this article. (If you are here for any other reason, such as wondering if I'm going to start a flame war by comparing GTK+ to other libraries, I'm afraid you'll be disappointed. This is strictly a how to use GTK+ for those who are interested.)"
"There are a couple basic concepts you need to be familiar with before we can proceed to an actual GTK+ program. If you are familiar with widgets and signals, feel free to skip the first section and proceed to "Steps to a GTK+ Program." Otherwise, if you are brand new to the world of GTK+--forge ahead (no cuts allowed!)."
"The primary object dealt with in a GTK+ program is a widget. A widget can be a button, a menu bar, an editor, a file selector, a scrollbar (well, you get the idea). Even though it's written in C, GTK+ is an object-oriented style of library, so concepts such as classes, instantiation and inheritance apply. Basically, a widget class defines what the object is and what it does. Since widgets don't stand alone, but share attributes with other widgets, it is simpler to have a hierarchy of widget classes. The hierarchy of a widget class is shown in its corresponding Reference Document Project (RDP) page, a document you shouldn't be without..."
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