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BeOpen.com: Myth II: Where's the Magic? [Review]

Jul 18, 2000, 22:29 (2 Talkback[s])
(Other stories by Christian Zupancic)


Desktop-as-a-Service Designed for Any Cloud ? Nutanix Frame

[ Thanks to advtech for this link. ]

"With a graphically and acoustically impressive introductory sequence, one harbors only the best premonitions for this sequel to Myth. Overlaid graphics give way to great shadow effects, inspiring crescendos arise from the orchestrally-carried soundtrack, and an eerie and morbidly magnetic storyline leave even the most cynical gameplayer slobbering on the keyboard: while the circuits are shorting from comprehensive saliva saturation, the game loads, and (sigh) sets up for a letdown worse than...."

"Before the berating begins, however, I must adhere to the adage: "If you can't say anything nice, don't say it all..." Well, have I made a concerted effort yet? I will extoll one of Myth II's most extraordinary (and redeeming) virtues: a fantastic integration and display of camera angles, infinitely manipulable it seems with a flick of the mouse...."

"Let's start with the opening scene, a well-illustrated field with scattered trees and eons of traversable space laid out for exploration by your merry band of warriors, archers, and a couple of dwarves whose utility will demonstrate itself later in the game (the ability to cast invisibility spells gains these little creatures access to places the bumbling warrior may not...). Moving the mouse, as mentioned before, sends the camera angle careening all around, affording quite an authentic panorama of your surroundings. At the center of this impressive layout, you notice, are some figures resembling-what's this? One's holding a sword, another a bow and arrow it seems, and a couple of half-size figures, qualifying them only as dwarves-wait, is this your party?..."

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