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Duke of URL: 3D on Linux HowTo

Oct 09, 2000, 06:23 (4 Talkback[s])
(Other stories by Patrick Mullen)

[ Thanks to Patrick Mullen for this link. ]

"While most of the mainstream computing world has been enjoying 3D acceleration for quite some time now, open-source operating systems such as Linux have been slow to adopt the new technology. Well, maybe Linux wasn't slow to adopt, but more the software was not there to support nor was the spotlight so brightly shined on open source and Linux like it is now."

"GNU/Linux has spawned many great things, but one of the greatest is XFree86, Linux's (and other *NIX's) version of the X Windows System. XFree has taken a while to mature, just as Linux has, but very rarely is a first implementation of anything, on any operating system quite this solid. This is the case for the modular architecture that is accompanied by DRI in XFree86 4.x."

"If you'll go back about four years ago with me to the time of the 3dfx Voodoo chipset and the NVidia RIVA 128 chipset, you'll certainly see what I mean. OpenGL and even Direct3D implementations were shoddy, unstable, and slow-at least by today's impressive standards. 30 frames per second (what many gamers rate their performance by) was seen as exceptional, and while the chipsets couldn't handle much more, the drivers, if optimized to today's standards, could have also squeezed quite a bit more out of those now archaic chipsets."

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