"Parsec started as project for a computer course at the
Institute of Computer Graphics at the Technical University of
Vienna back in 1996. This early version of the game was based on a
software-render, optimized and written in assembly language and
running on DOS. Designed for 486 and Pentium systems, the game was
running in 640x480 and 320x200 resolution with 256 colors and could
be played by four players over an IPX network. As the course ended,
they decided to continue the project and make a game. They called
it Parsec. More features were implemented to the software-render as
resolutions up to 1280x1024 and 16/24bits per pixel."
"Parsec is a pure multiplayer game. There is no single
player mode, no bots, and no place to explore. It's pure death
match. Death match in empty space? Yes. Just you
and the enemy. No place to hide. Just pure skill. There are a
lots of powerups and weapons in the game that help you to
laser/blast/dodge down your enemies. You need a lot of pilot skills
to catch powerups that float around in space. This pure deathmatch
mode makes the game so much fun to play."
"The control unit of the spaceship is a keyboard and a joystick.
No mouse, however -- the Parsec team told me that they will
implement a mouse support in the next version."
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