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Linux.com: Parsec: There Is No Safe Distance

Nov 18, 2000, 13:35 (2 Talkback[s])
(Other stories by Martin Willner)

"Parsec started as project for a computer course at the Institute of Computer Graphics at the Technical University of Vienna back in 1996. This early version of the game was based on a software-render, optimized and written in assembly language and running on DOS. Designed for 486 and Pentium systems, the game was running in 640x480 and 320x200 resolution with 256 colors and could be played by four players over an IPX network. As the course ended, they decided to continue the project and make a game. They called it Parsec. More features were implemented to the software-render as resolutions up to 1280x1024 and 16/24bits per pixel."

"Parsec is a pure multiplayer game. There is no single player mode, no bots, and no place to explore. It's pure death match. Death match in empty space? Yes. Just you and the enemy. No place to hide. Just pure skill. There are a lots of powerups and weapons in the game that help you to laser/blast/dodge down your enemies. You need a lot of pilot skills to catch powerups that float around in space. This pure deathmatch mode makes the game so much fun to play."

"The control unit of the spaceship is a keyboard and a joystick. No mouse, however -- the Parsec team told me that they will implement a mouse support in the next version."

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