Linux Orbit: Soldier of Fortune: Gold, Guts, and Glory [Game Review]Feb 15, 2001, 21:50 (0 Talkback[s])
(Other stories by Terril West)
No-Size-Fits-All! An Application-Down Approach for Your Cloud Transformation REGISTER >
[ Thanks to John Gowin for this link. ]
"Loki's port of Soldier Of Fortune, by Raven Software is an old-school FPS. The game is pure shoot 'em up, send 'em home fun. It's plot is merely a flimsy device to thread you from stage to stage, where you get to kill alarming numbers of people. And when I say kill, I mean Kill, with a capital 'K'...."
"Level design was interesting, with stages varying from sewers and moving trains, to slaughterhouses and underground labs. There were very few times when a level became boring or repetitive. One nag I do have is that the game is quite dark, and the ladders are not 3D models, rather they are 2D pixmaps. This became an irritation when you needed to scale a ladder, but couldn't find it unless you stood directly in front of it."
"The sound in SOF was a mixed bag. On the one hand, the quality of the in game sound was quite good, clear and decent voice-acting, as well as terrific munitions and other sounds effects. On the other hand, the sound kept croaking on me. I had this odd problem with the sound not working on start-up, and no sound in a game like this is just plain lame. The remedy was easy enough to warrant this an annoyance and not a full-on problem, I just had to go in the sound menu and play with the settings until the sound kicked in."
0 Talkback[s] (click to add your comment)