The slides (available in multiple formats) utilized in the
"Linux in Game Development" presentation given at this year's Game
Developer's Conference have been posted.
Topics covered include tools, XFree86, SDL, OpenGL, and
From the presentation:
"For years, Linux has proven itself as the backbone of Internet
gaming, providing thousands of servers for games such as the Quake
titles or Half-Life. Competitive hardware drivers combined with its
robust and versatile operating system make the Linux desktop a
professional target platform, covering the range from SGI's Visual
Workstations to PCs, settop boxes, and embedded systems.
Participants can expect a thorough review of development on and for
Linux, distilled from the hands-on experience of the Loki coders
who ported titles such as Myth 2, Heretic 2, Heavy Gear 2, and
Civilization: Call to Power to Linux. Topics include the Linux
state of the art, cross-platform development, Linux as a server
platform, OpenGL graphics for Linux, streaming media and 2D
graphics, digital and spatialized audio, input devices, portable
data formats, and cooperative development."
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