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Haus of Shogo: Interview with Ben Hermans of Hyperion Entertainment

Aug 20, 2001, 22:45 (14 Talkback[s])

[ Thanks to J.t.Qbe for this link. ]

"...The problem with Linux gaming is that the Windows version will as a rule always be available sooner because the porting process takes time. Moreover, on Linux you don't have the economies of scale that you have on Windows so you will need to keep your prices higher than the Windows version. This again increases the appeal of the Windows version. The Windows games market has a very short life-span and games are subject to a continuous price-erosion.

You may choose to keep your Linux pricing in line with the Windows version. This will somewhat increase volume but not enough to offset the decreased revenue.

On Mac or Amiga, you don't suffer from this type of problems because users simply don't have the option of dual-booting and dare I say it, users are more loyal to their platform than Linux users."

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