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Release Digest: GNOME, August 10, 2003

Aug 11, 2003, 05:00 (0 Talkback[s])

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libgexecutor 0.1.1

Application

libgexecutor 0.1.1

Description

A small library that simplifies the creation and managing of child processes, for programs based on glib2 - GObject.

Enhancements

Added spec file for creating RPM packages.

Download

http://ftp.gnome.org/pub/GNOME/

GNOME Software Map entry

http://www.gnome.org/softwaremap/projects/libgexecutor


gThumb 2.1.4

Application

gThumb 2.1.4

Description

Image viewer and browser.

Download

http://ftp.gnome.org/pub/GNOME/sources/gthumb/2.1/

Web Page: http://gthumb.sourceforge.net

GNOME Software Map entry

http://www.gnome.org/softwaremap/projects/gthumb


gURLChecker 0.6.0-pre4

Application

gURLChecker 0.6.0-pre4 (unstable branch)

Description

gURLChecker is a C/GNOME2 tool that can check links on a single web page or on a whole web site in order to determine validity of each page.

Enhancements

  • Task #1957 (Double click action) is ok now.
  • Task #2494 (URL on the command line) is ok now.

Fixes

  • Correction of Bug #4627 (Detection of bad relative links syntax).
  • Correction of Bug #4639 (Bad URL encoding).
  • Correction of a segfault in BASE tag management.
  • Correction of a problem with timeout during email MX check.
  • Other debugging.

Download

http://savannah.nongnu.org/download/gurlchecker/unstable/0.6.0-pre/gurlchecker-0.6.0-pre4.tar.gz

GNOME Software Map entry

http://www.gnome.org/softwaremap/projects/gurlchecker


gnome-games 2.3.7

Once again for your bug-testing pleasure:

http://ftp.gnome.org/pub/GNOME/sources/gnome-games/2.3/

This is the version that should appear in the upcoming beta1 release and as such is very close to being true 2.4.0.

  • Callum

gnome-games "Carisbrook" 2.3.7

This is a minor update over 2.3.6. The major difference is that there is more checking of GConf return values. The only user visible changes should be a new README file and translation updates.

There are still some bugs that it would be nice to have resolved by 2.4, if they can be reproduced. Aside from them, this is essentially 2.4.0.


Scaffold 0.1

Hi,

What is it?

Scaffold (formerly known as anjuta2) is a GNOME based Development Environment (IDE). A scaffold is a support structure used during construction.

This is a _DEVELOPMENT_ release which requires the GNOME 2.3 platform. Use at your own risk etc. The main goal of this release is to get more exposure and hopefully more people helping out with the development. Even though this is a development release, the program itself is already quite stable and is used by various people already to develop their programs.

The goal of Scaffold is to provide the GNOME developers an integrated environment in which they can develop (primarily) GNOME programs. To this end, Scaffold uses various GNOME (based) technologies:

  • Glimmer: a bonobo editor component based on GtkSourceView for displaying syntax-highlighted documents.
  • Gnome-build: a GObject-based framework for managing projects and specifically automake/conf-based projects.
  • Gdl: a support library providing common widgets and objects such as a docking widget, symbol browser and various other small utility objects.

What can it do?

>From the bottom up, Scaffold uses a plugin system where everything except an empty main window is implemented using plugins. This allows users to load/unload plugins on-the-fly. The two main plugins are the document-manager and the project-manager.

The document-manager can display a document using any of the bonobo components on the system which support the mimetype. An example of this is that you can use the Eye Of Gnome (eog) component to display a .png file.

The project-manager uses the automake/conf backend in gnome-build to open projects and add/remove files to/from it. Gnome-build does not store its own copy of the project: it parses the configure.in and Makefile.am files to build an internal XML representation of the project.
The current backend is designed to be as little intrusive as possible. When the user edits the project, a script analyzes the project files and makes small changes in a line by line basis, such that the final result is nearly the same as what you would have done manually.

Version 0.1 also contains some other minor plugins like text, shell-output, symbol-browser and a terminal plugin. There are other plugins (like a devhelp plugin), but those are not in use and need work.

Don't we already have anjuta/Eclipse?

In the beginning, there was gIDE. Then later on anjuta appeared. At one point a merger between these two projects was announced: anjuta2.. Unfortunately, the merge never really happened due to lack of interest and the Anjuta team decided to go for a GNOME2 port instead. So recently we changed the name of the project from anjuta2 to scaffold to avoid any confusion in the name and distance us from it. On a technical level, scaffold uses a plugin-based architecture wich allows for far more flexibility than anjuta, but still lacks in functionality compared to anjuta. This will hopefully change as more people help out (This means YOU! ;) ). Scaffold also holds the HIG in high regard.

Eclipse is also a plugin-based framework, but more focused on Java development and less so on GNOME2. Scaffold is from the ground up a GNOME2 project, with use of GConf, libglade, GtkSourceView, GdlDock etc.

What can I work on?

There's lots of work left to do, as we lack a lot of functionality and IDE-must-have features. Here's a rather ambitious list of things interested people can work on:

  • Major:
    • Rewrite gnome-debug (Debugger!) to GNOME2 and make it use the GDB Machine Interface (?) like Eclipse does. Perhaps look at the new Mono debugger to see if that can be used as well for non-managed apps.
    • Version Control System framework (gnome-vcs?) and specifically a CVS backend.
    • Implement more backends for gnome-build (perhaps an Ant (http://ant.apache.org) backend), finish the automake/conf backend.
    • Support for "CodeInsight" popups and tooltips in glimmer (requires GtkSourceView work).
    • Code folding (again, requires work in GtkSourceView/GtkTextView).
    • Glade integration (glade3 is much more componentized and the developers are willing to work with us to get it integrated in Scaffold).
    • Allow plugins to be written in Python and C# (Mono)
    • Integration of tools such as memprof, valgrind/alleyoop.
  • Minor:
    • The docking widget needs a better titlebar for dock items.
    • Devhelp plugin needs work to work with the latest devhelp.
    • Help/yelp plugin/documentation.
    • TODO plugin (perhaps integrate it with mrproject somehow).
    • Additional editors such as a GConf Schema editor (so you don't have to edit the plain XML).
    • Add more .lang files for syntax highlighting in GtkSourceView (C# for example).
    • GObject wizard plugin: easy tool to create a new GObject derived class instead of copy/pasting/writing it yourself.
    • Symbol browser needs serious love.
    • Bugzilla integration (probably requires newer bugzilla with some sort of web service/XML SOAP support).
    • Desktop integration (when we have debugging working, make the crash dialog have a button to open the application in scaffold for example).
    • Bug fixes.

Discussion either takes place on the devtools mailing list (http://mail.gnome.org/mailman/listinfo/gnome-devtools) or in the #devel-apps channel on irc.gnome.org/.

Where can I get it?

In order to build & run, you need the following modules (in that order):

  • GNOME 2.3 platform
  • GDL 0.4.0
  • GtkSourceView 0.5.0
  • Glimmer 1.99.0
  • Gnome-build 0.1.0
  • Scaffold 0.1.0

Scaffold only depends on GDL and Gnome-build. Glimmer is a runtime dependency (it needs a bonobo editor component).

You can download these modules from a GNOME ftp mirror: http://ftp.gnome.org/pub/GNOME/sources/gdl/0.4/
http://ftp.gnome.org/pub/GNOME/sources/gtksourceview/0.5/
http://ftp.gnome.org/pub/GNOME/sources/glimmer/1.99/
http://ftp.gnome.org/pub/GNOME/sources/gnome-build/0.1/
http://ftp.gnome.org/pub/GNOME/sources/scaffold/0.1/

Thanks to Gustavo Giráldez for helping out with the release notes.

Regards,

Jeroen