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LinuxGames: Interview with id Software's Timothee Besset

Aug 23, 2004, 20:30 (0 Talkback[s])
(Other stories by Dustin Reyes)

"What was your first game development project? Radiant or?

"I had done a few other things; my first really serious one was QERadiant, and that was writing content-generation plugins, because we were at that transition from software to hardware renderers where we started to realize we could be putting a lot more triangles in the games, so suddenly people were looking at creating new shapes that have more triangles: a plugin that can make some stairs, or make a sphere, cones, and all kinds of shapes that just looked nice and had a lot of triangles. So I started with that, just basic geometry algorithms to generate shapes and manipulate them. And that's how I got to know Robert Duffy, until he finally got hired (because he was a contractor for Quake 3 development on the editor) and needed someone to take over on the public tools release and support the community. At that time I was still either in school or I had spent a year and a half in a software-engineering company. So I was doing that on my free time; it never got really serious until I started as an official contractor in 2000, when I took over after Loki's demise on Quake 3. That's where the transition really happened, where I decided that may be what I really want to do..."

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