OSNews: Where Are the Good Open Source Games?
Sep 02, 2004, 03:15 (5 Talkback[s])
(Other stories by Adam Geitgey)
Desktop-as-a-Service Designed for Any Cloud ? Nutanix Frame
"On August 3, 2004, Doom 3 was officially released by iD
software after four years of work by some of the most talented
individuals in the gaming industry. Interviews with the development
staff report that from early 2004 until the recent release, 80 hour
work weeks were normal and Sunday was the only official day off in
the iD offices.
"It would be an understatement to say that things have changed
in the gaming industry over the last twenty years. Doom 3 had a
four-year development cycle and an all-star development team. This
may be slightly atypical, but two-year development cycles and teams
of 50 or more are commonplace these days. In 1984, the average
Atari 2600 video game was created by one programmer in three
months. A banner title might involve two or three programmers and
an artist working over a six month period..."