"The project model is simple: the creative team works
on the film just as it would for a commercial studio like Pixar.
The Blender community develops the code that the creative team
needs, but is not involved in production itself. "Ideally we only
hire artists, with one developer to support them," says Ton
Roosendaal, the Institute's director and core Blender developer.
"Optionally, we use some of the budget to have devs coming over for
sprints, or for shorter periods, or to give them