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Code Project: build a Space Invaders clone

Feb 14, 2009, 14:02 (1 Talkback[s])

"Consequently, to follow this guide it helps if you have some prior programming experience. We're not going to explain everything in depth; if you've dabbled in some code before, and know your arrays from your elbow, you won't have any problems. For those completely new to programming, you might find some of the terminology a bit bamboozling, but you don't have to understand it all. Just take in what you can, grab the source code from the DVD and start experimenting by making changes yourself. That's how all great programmers got started!

"So, as mentioned, we'll be making a mini Space Invaders clone. Our choice of programming language is Python due to its simple syntax and code cleanliness - it's very easy to read. PyGame, a language binding that wraps the SDL multi-media library around Python, will provide the graphical plumbing for our program, saving us from the chore of manipulating images by hand. Most distros have Python pre-installed, and PyGame is available in nigh-on every repository, so get the tools, open up a text editor, and let's get cracking..."

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