"Cox recalls that the way of things in those days was
that "if you wrote something neat you posted it to Usenet", and
people downloaded it and did as they liked with it.
"Cox had written a multiuser game and "wanted a better platform
than my Amiga for that." He considered 386 BSD which needed
floating point. "I hadn't got the floating point chip, which was 70
quid at the time, so I installed Linux." He ported his multi-user
game to Linux, but there were still things it couldn't do, "so I
fixed those and discovered that someone else had already fixed them
before me."
"He installed Linux on the Swansea Computer Society machine, and
"started trying to make the networking code work properly, because
it was buggy at the time." The university had a "nice very noisy
multi-protocol network which was just perfect for crashing your
computer. I started fixing these things, which is how I ended up
doing the networking code, building on the base networking code
that other people had done... Some things weren't really fixed
until somebody became involved who really understood how the maths
behind these things worked.""