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Introducing Gloss

Jun 10, 2009, 06:02 (0 Talkback[s])

"Plus I've also thrown in helpful mathematical functions such as vector normalisation, lerping (optionally with easing), and more. In short, it builds upon Pygame by replacing its SDL rendering system with a new OpenGL backend, then hides the event pump behind a nicer callback system and drops in some helpful game mathematics to finish things off. Lots of parameters to Gloss methods specify smart default parameters so that you need only fill in what you need. And yes, before you ask, it's all available under a free software licence - the GPL 3, to be precise."

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