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Creating Convincing Images with Blender Internal Renderer-part1

Aug 03, 2009, 23:31 (0 Talkback[s])
(Other stories by Reynante Martinez)


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[ Thanks to sanjay for this link. ]

"In the advent of 3D as part of the numerous studies involved in Computer Graphics, a lot of effort has been made into developing tools and applications that emulate real-world environment. It has become an unstated norm that the more realistic looking an image is, the greater the impact it has on viewers. That, in turn, is partly true, but the real essence into creating stunning images is to know how it would look beautiful amidst the criteria that are present. It is not a general requirement that all your images must look hyper realistic, you just have to know and judge how it would look good, after all that's what CG is all about. And believe it or not, cheating the eye is an essential tool of the trade.

"In 3D rendering context, there are a number of ways on how to achieve realism in your scenes, but intuitively, the use of external renderers and advanced raytracers does help a lot in the setup and makes the creation process a bit lighter as compared to manually setting up lights, shaders, etc. But that comes at a rendering time tradeoff. Unfortunately though, I won't be taking you to the steps on how to setup your scenes for use in external renderers, but instead I'll walk you through the steps on how to achieve slightly similar effects as to that of externals with the use of the native renderer or the internal renderer as some might call it."

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