Will video games make desktop Linux into a killer consumer platform?
Jan 22, 2010, 21:04 (5 Talkback[s])
(Other stories by Bob Sutor)
How to Help Your Business Become an AI Early Adopter
"I had an interesting email exchange over the weekend with a
reader of this blog who was wondering if video game producers
targeted desktop Linux as platform then would this significantly
increase adoption of Linux over Windows? Alternatively, those same
producers could help ensure that their games worked under Windows
emulators such as Wine.
"For the sake of this discussion, let’s exclude running
Windows under a virtual machine on Linux, or even on the Mac. After
all, that’s really just running the game on Windows.
"People who are serious about computer-based (vs. console-based)
video games often build and upgrade their own machines, making
custom choices for the case, the power supply, the motherboard, the
processor, the video card(s), the memory, water cooling systems,
not to mention hard drives, DVD reader/writer, Blu-ray readers,
sound cards, speakers, and miscellaneous cables."
- Bordeaux 2.0.0 for Solaris and OpenSolaris Released(Jan 21, 2010)
- Canonical to bundle CodeWeavers CrossOver?(Jan 20, 2010)
- SuperGamer, 8GB of Linux-Only Gameplay(Jan 15, 2010)
- CodeWeavers CrossOver 9.0 coming soon(Jan 13, 2010)
- Wine 1.1.36 available(Jan 13, 2010)
- Open source game console --- build your own games(Jan 12, 2010)
- Making a game with Ogre 3D(Dec 31, 2009)
- XBMC 9.11 released(Dec 30, 2009)
- Linux Gaming: Are We There Yet?(Dec 29, 2009)