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The Unity Linux Build Server

Apr 13, 2010, 13:32 (0 Talkback[s])

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"The developers at Unity Linux have been working hard on expanding our package repositories. At this point, there are well over 8600 packages for each of the i586 and x86_64 architectures. Considering that our development team is still relatively small, this is quite a feat. One reason for this accomplishment is the establishment of standard procedures for building the RPMs, adding them to our repository, and promoting packages from unstable/test channels to the packages’ intended channels upon successful testing. The added benefit of this process is that it is very easy for new packagers and contributors to add content to Unity Linux. However, ensuring that every packager follows the standard build procedures has been somewhat difficult ... until now.

"The Unity Linux Build Server

"One of the new additions to the Unity Linux packaging process is the introduction of the Build Server (or buildserv for short) The main purpose of the buildserv is to provide users with the ability to package content following our established procedures without being burdened by the overhead of doing so. The buildserv really consists of two parts: a backend server and a frontend web interface."

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