The Unity Linux Build Server
Apr 13, 2010, 13:32 (0 Talkback[s])
Re-Imagining Linux Platforms to Meet the Needs of Cloud Service Providers
"The developers at Unity Linux have been working hard on
expanding our package repositories. At this point, there are well
over 8600 packages for each of the i586 and x86_64 architectures.
Considering that our development team is still relatively small,
this is quite a feat. One reason for this accomplishment is the
establishment of standard procedures for building the RPMs, adding
them to our repository, and promoting packages from unstable/test
channels to the packages’ intended channels upon successful
testing. The added benefit of this process is that it is very easy
for new packagers and contributors to add content to Unity Linux.
However, ensuring that every packager follows the standard build
procedures has been somewhat difficult ... until now.
"The Unity Linux Build Server
"One of the new additions to the Unity Linux packaging process
is the introduction of the Build Server (or buildserv for short)
The main purpose of the buildserv is to provide users with the
ability to package content following our established procedures
without being burdened by the overhead of doing so. The buildserv
really consists of two parts: a backend server and a frontend web