Why Games Don't Get Ported to Linux - A Game Dev Speaks
May 10, 2010, 13:04 (5 Talkback[s])
(Other stories by Ken Starks)
Re-Imagining Linux Platforms to Meet the Needs of Cloud Service Providers
[ Thanks to helios for this link.
"Blog of helios isn't a game review blog...it's a blog
to discuss Linux-related stuff and to keep you posted on The HeliOS
Project goings-on. Some have asked why we cover games as much as we
do. Some have complained loudly.
"It's simple. When a game developer ports their work to Linux,
it's news. At least in the Linux World. Linux users are hungry for
games. The slashdotting of our coverage of the Linux port of World
of Goo and Penumbra should be an indication of the importance
placed on Linux ports.
"Or not...slow news days happen.
"Regardless, one of those game companies had to resort to bit
torrent downloads due to their servers cratering under the assault
of downloads from the /. article.
"No market for Linux games....yeah right.
"But to quote Yoda, "Short of native game choices we are.""