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Blender 2.49 Scripting: Impression using Different Mesh on Each Frame of Object

May 11, 2010, 06:02 (0 Talkback[s])
(Other stories by Michel J. Anders)


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[ Thanks to Ramsai for this link. ]

"Having covered what script links and space handlers are in the previous article, we will take the discussion further on how Python can be used in Blender. Although softbody and cloth simulators that are available in Blender do an excellent job in many situations, sometimes you want to have more control over the way a mesh is deformed or simulate some specific behavior that is not quite covered by Blender's built-in simulators. This article shows how to calculate the deformation of a mesh that is touched, but not penetrated by another mesh. This is not meant to be physically accurate. The aim is to give believable results for solid things touching an easily deformable or gooey surface such as a finger taking a lick of butter or a wheel running through a soft shoulder.

"In this article by Michel Anders, author of Blender 2.49 Scripting, you will learn:

* How to implement a scheme to associate a different mesh with an object on each frame
* How to augment the functionality of the 3D View"

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