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Adventures in Linux gaming

May 13, 2010, 19:03 (0 Talkback[s])
(Other stories by Jake Edge)

"It has been an interesting week in the world of Linux games—really in the intersection of Linux and commercial games. First was the announcement of the release of the source code that underlies the Ryzom massively multi-player online role playing game (MMORPG). In addition, though, is word that the Humble Indie Bundle, a collection of cross-platform games being sold using a novel method, generated over $1 million in a week's time, with roughly a quarter of it coming from Linux users. It has long been said that there is no market for Linux commercial games, but these two events may shine a light on different business models that just might be successful.

"Humble or successful?

"The basic idea behind the Humble Indie Bundle is to take five (eventually six) games developed outside of the major game studios ("indie"), package them together, and allow the customer to set the price. All of the games (World of Goo, Aquaria, Gish, Lugaru HD, Penumbra Overture, and Samorost 2—the latter was donated to the bundle a few days later) are DRM-free: "Feel free to play them without an internet connection, back them up, and install them on all of your Macs and PCs freely." They are cross-platform for Linux, MacOS X, and Windows as well. But sponsor Wolfire Games and the other game creators took it a step further and split the proceeds with two charities."

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