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Porting Osmos to Linux: a post-mortem

May 18, 2010, 14:02 (0 Talkback[s])
(Other stories by Meal Worms)


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[ Thanks to An Anonymous Reader for this link. ]

"A couple of weeks ago, we announced the release of Osmos on Linux. Even before I had finished the port, we had been invited by a few members of the Linux community to do a post-mortem on our experiences. We were asked, "What would have made the port easier?" It was pointed out to us that while some indie developer forays into Linux had resulted in drama (viz. John Blow's inquiries into Linux back in August 2008 as he was considering porting Braid to Linux), it was hoped that more indies would "take the plunge" and share their experiences with the Linux community, to work together towards developing Linux into a platform for gaming.

"Our response was, "Great idea!" Last week, when I finally had time to sit down and begin writing, I discovered there was quite a lot to say about my experiences — more, I think, than fits comfortably into a single blog post. So, nearly three weeks after Osmos' launch on Linux, allow me to present the first of three daily installments of the Osmos Linux post-mortem!

"In this post, I'd like to lay a bit of groundwork by describing where we're coming from. First then, three main points:"

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