"A couple of weeks ago, we announced the release of
Osmos on Linux. Even before I had finished the port, we had been
invited by a few members of the Linux community to do a post-mortem
on our experiences. We were asked, "What would have made the port
easier?" It was pointed out to us that while some indie developer
forays into Linux had resulted in drama (viz. John Blow's inquiries
into Linux back in August 2008 as he was considering porting Braid
to Linux), it was hoped that more indies would "take the plunge"
and share their experiences with the Linux community, to work
together towards developing Linux into a platform for gaming.
"Our response was, "Great idea!" Last week, when I finally had
time to sit down and begin writing, I discovered there was quite a
lot to say about my experiences — more, I think, than fits
comfortably into a single blog post. So, nearly three weeks after
Osmos' launch on Linux, allow me to present the first of three
daily installments of the Osmos Linux post-mortem!
"In this post, I'd like to lay a bit of groundwork by describing
where we're coming from. First then, three main points:"
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