User Riots: What Does Not Work with Launcher Menus (Part 2)
Sep 26, 2010, 19:04 (0 Talkback[s])
(Other stories by Anditosan)
How to Help Your Business Become an AI Early Adopter
[ Thanks to Anditosan for this link.
"Before I enter this subject, I would like to recognize
the effort and great genius that the people who have worked with
GUI design have done with Launcher Menus. I am pleased to say that
I have been an avid user of these small applications for all the
years that I have worked with computers.
"The subject matter of this article is a very unpleasant one for
me. I am to critique the shortcomings of these menus and I feel
that it would be necessary to clear a couple of things before I get
started. First, the analysis being done right now focuses on the
negative aspects of the launcher menus the way "I" see it. The
article does not represent the work of a group of people, just me.
Second, while the subject of this discussion is negative in nature,
these are not to be taken as personal attacks against the people
who so passionately worked on them. They are respected and thanked
for their efforts. Third, I believe it is necessary to look at what
"is not so effective" with these menus, in order to come up with a
solution that can encompass all the negative aspects that these
menus currently have. To be self-critical is a relevant element of
design. The failures presented by these menu examples are to be
thought of collectively and not individually. These are lacking
elements that appear across many menus and different platforms.
"Without further due, here are the areas that Launcher Menus
deal with ineffectively."