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2D musings

Nov 02, 2010, 22:33 (0 Talkback[s])
(Other stories by Zack Rusin)

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"If you've been following graphics developments in the 2D world over the last few years you've probably seen a number of blogs and articles complaining about performance. In particular about how slow 2D is on GPUs. Have you ever wondered why it's possible to make this completely smooth but your desktop still sometimes feels sluggish?

"Bad model

"For some weird reason ("neglect" being one of them) 2D rendering model hasn't evolved at all in the last few years. That is if it has evolved at all since the very first "draw line" became a function call. Draw line, draw rectangle, draw image, blit this, were simply joined by fill path, stroke path, few extra composition modes and such. At its very core the model remained the same though, meaning lots of calls to draw an equally large number of small primitives."

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