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Making realistic characters for Blender with MakeHuman

Dec 13, 2010, 20:05 (0 Talkback[s])
(Other stories by Terry Hancock)

"There are lots of options for creating 3D characters for animation, and they are often made from scratch by mesh-modeling artists. But it's obviously a very often-needed task, using a lot of common elements, so you'd think someone would come up with a tool to make it easier. And you'd be right. The free-software tool of choice for this task is MakeHuman. I had looked into a much earlier version of the software before, but today it is rapidly approaching the first real release, version 1.0 (currently it's at 1.0-Alpha 5, with plans to go through several more alphas still). The progress is remarkable, and this is going to be a really important tool for 3D modeling in the future. Making Movies with Free Software

"Of course, my first question is, "Can we just use this for the characters in Lunatics?" And, failing that, "How far can we go with it?"

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