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Semi Secret's iOS Title Canabalt Now Open Source

Jan 04, 2011, 15:17 (0 Talkback[s])
(Other stories by Kris Graft)


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"The game released in 2009 and according to Saltsman, has sold 225,000 copies to date. Saltsman created a prototype for the game in five days, while the studio's Eric Johnson ported it to iOS in 10 days.

"Saltsman offered a disclaimer for those who plan to use the code: 'We wanted to offer our condolences to everyone who downloads this and goes poking around in there,' he wrote. 'This was a rushed Flash game, ported, in a rush, to the iPhone, before iPads or iPhone 4s even xisted.'

"Saltsman clarified that while the source is open for Canabalt and users can copy-paste engine code and sell games based on the code, developers cannot redistribute Canabalt's specific game code, art or sounds. 'Engine stuff is ok to distribute, Canabalt-specific stuff is not,' he said."

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