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Creating sprites with Blender and Gimp

Feb 08, 2011, 18:34 (1 Talkback[s])

"I've been using simple placeholder images for my game so that I could work on gameplay. But I'm getting to a point now where I think I've got the core of the game nearly complete and I need more than just placeholders. For example, I created a type of flying enemy ship that can loop and roll and dive and I needed some graphics so that I could test the code that draws the animations.

"But I'm not a very skilled artist. Which is a problem since I am a one-man shop making a game with graphics in it and my total budget is very nearly zero dollars. Even if I was a talented artist, I simply don't have the time to hand-draw every frame of animation that I'm going to need.

"Then I remembered Blender. Blender is an open source 3D modeling and rendering application. Using Blender, I can create one model of an object, set properties like color and texture, and then let Blender's rendering engine draw it for me. After building the model, Blender gives me lots of nice graphical details like reflections, texture, and shading. And I get as many different views of my model as I want at any angle, rotation, or scale."

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