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John Carmack finally prefers DirectX to OpenGL

Mar 13, 2011, 03:03 (9 Talkback[s])
(Other stories by Matthew Humphries)

[ Thanks to An Anonymous Reader for this link. ]

"If you look at the recent history of video games then you will notice one stand out fact. While many game engines and games have embraced Microsoft's DirectX for PC games, id Software and John Carmack have stuck with OpenGL.

"The reasons for this were explained by Carmack as far back as 1996 in one of his famous .plan updates. While Carmack saw DirectX, and in particular Direct 3D as having an edge in some respects, he dismissed it as as "horribly broken" API but admitted that it would "suck-less" with every new version."

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