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Gamespy.com: Is Linux Gaming here to stay?

Written By
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Web Webster
Web Webster
Mar 4, 2001

“In the past few months, it looked as though trouble was brewing
over at Loki. The port Alpha Centauri, despite the rumors
that it was gold or very near gold, has not shipped, the beta
testing for Tribes 2 paused apparently indefinitely while
they waited for the Windows version, and some of their more
talented programmers moved on to positions at other companies.
Additionally, despite the fact that Loki had attended past Linux
World Expos, they were absent this year.”

“To add to this flood of negative news recently, Three Axis, the
developers working on the Linux port of Nanosaur, announced that
they were scaling back because of lack of funding. Also, those of
you who have visited your local game stores may have noticed that
many other titles, such as Hyperion Entertainment’s ports of
Sin, and Shogo: MAD, as well as Tribsoft’s port
of Jagged Alliance 2, have, “gone gold”, yet have failed
to hit the retail shelves.”

“Even Indrema, one of the potentially brighter stars of the
Linux gaming market has delayed the release of their console, and
is now possibly going to be released this fall.”

“All these points would lead a casual gamer to believe that
perhaps Linux gaming is dead or dying. In fact, for a brief time, I
was beginning to adopt this opinion as well. So I took a long hard
look at who and what is driving Linux gaming, why it hasn’t worked
so far, and what can be done to remedy the situation.”

Complete
Story

thumbnail
Web Webster

Web Webster

Web Webster has more than 20 years of writing and editorial experience in the tech sector. He’s written and edited news, demand generation, user-focused, and thought leadership content for business software solutions, consumer tech, and Linux Today, he edits and writes for a portfolio of tech industry news and analysis websites including webopedia.com, and DatabaseJournal.com.

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