Guerrette and fellow student Arsen Tufankjian created Hatchit in February 2016. They felt the popular game engines they used in class and for personal projects were more design-oriented and lacked some technical details they were looking for. Together, they decided to build their own gaming engine with the goal of exposing developers to the technical side of the process. "We want to give you more access to the programming side of the game engine," Guerrette said.
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