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GraphicsMuse: Mastering Gimp - Part I

Nov 05, 1999, 19:33 (0 Talkback[s])
(Other stories by Michael J. Hammel)

[ Thanks to Michael J. Hammel for this link. ]

"There is more to learning about the Gimp than just where the menus are and what the buttons do. To master the Gimp, you have to learn the technical reasons why things work as well as understand design project planning and work with an openness to experiment.

"This article is the first of a 4 part series. Initially written as a proposal for a talk to be given at ALS, it turned out to be too long for an hour long talk. Since I think its still a useful paper, I'm presenting it here on the 'Muse. I'll be revamping my ALS talk for LinuxWorld. Hopefully I won't have the hardware problems I had at ALS."

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