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GraphicsMuse: Paper Tutor - A look at the Blender Tutor Guide, CD and Manual

Mar 06, 2000, 18:39 (2 Talkback[s])
(Other stories by Michael J. Hammel)

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"Being just like the rest of the end user world, I put the manual aside (at that point I had only glanced through it). Instead, I jumped right into the tutorials. I'm a writer - I need to learn fast and have a firm understanding of my subject matter before I can put words to electrons. (Paper? What paper?) The Tutorial Guide had better get me going."

"I wasn't disappointed. The Guide starts off with an introduction to the visually complex Blender interface. This conglomeration of buttons and sliders is all OpenGL based - it doesn't look or act like a GTK or KDE application, but that's a good thing. For you UI aficionados out there, there is some serious overloading of UI components in the Blender interface: labels that act like sliders, direction oriented context sensitive button presses, buttons which cycle through various values based on which side of the button you press and more. The lack of familiarity makes the interface appear complex. But once you learn how consistent the interface really is, you find its exactly as it ought to be. Its an interface whose features match its functions...."

"The Guide is well designed. The early tutorials provide enough basics to get you motivated enough to move into the more detailed middle tutorials. Here you'll find help in learning more specific features. The Pawn tutorial introduces you to animation, for example, while the asteroid tutorial covers particle systems. The flow from front to back of the Guide is just as you'd expect - beginner to intermediate to advanced."

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