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Linux Magazine: Commence Your Quaking

Jun 03, 2000, 15:36 (0 Talkback[s])
(Other stories by Jason Perlow)

[ Thanks to Robert McMillan for this link. ]

"Quake III: Arena is one of the most highly anticipated games of the year on any personal-computing platform, not just Linux. But getting Quake III running on your Linux box may be as fierce a challenge as any battle you'll fight in the game. This isn't just popping a CD into your drive and clicking on the "Install" button like it is in the world of Windows. No, instead of fighting warriors hell-bent on blasting you to smithereens, your nemesis here is Linux itself."

"Quake III uses Linux technology that is on the proverbial bleeding edge: 3D OpenGL video acceleration. Unfortunately, depending on the distribution that you have and the 3D card that is in your computer, getting the right pieces together to get 3D support running can be a real pain in the butt, as not every distribution has the right components installed, and every distribution deals with package files in a completely different fashion. That being said, you're going to find a lot of the video companies supporting the RPM packaging standard because it's common to several of the major distributions. If you are running Slackware or Debian, you'll want to make sure RPM (or in Debian's case, alien for handling foreign packages) is installed on your system."

"For the purpose of simplifying things, I will go with a typical Quake III configuration, that being Red Hat Linux 6.1 with a Voodoo3 card, since Red Hat is the most popular Linux distribution and the Voodoo graphics series of accelerators is by far the best-supported currently in Linux. That being said, it took me two days to figure out how to get Quake III to run with this specific setup."

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