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LinuxPower: SDL making game development on Linux a reality [Sam Lantinga Q&A]

Jun 17, 2000, 21:48 (0 Talkback[s])
(Other stories by Christian Schaller, Jeremy Katz)


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"In our series of interviews targeting important projects in the Linux community we have this time been lucky enough to get Sam Lantinga creator of the SDL library and Lead Developer at Loki Entertainment, to talk to us. Sam brings lot of interesting insights, among other things he talks about how you can watch The Matrix in ASCII art."

"Christian: What type of functions does SDL currently give access too?

[Sam:] SDL gives low-level video framebuffer access, input events from a variety of devices, 3D video with OpenGL, stereo audio, and multi-threaded programming."

"Jeremy: Are there any companies other than Loki that you know of using SDL in commercial products at this point and time?

[Sam:] Absolutely. The application which started it all was Executor, by ARDI. Executor is a macintosh emulator that runs on Win32 and Linux. Other commercial products include MpegTV, Hopkins F.B.I., the recently released Reel Deal Slots, and the soon to be released Raptor."

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