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PS2.IGN.com: Sony Announces GScube Development System

Jul 27, 2000, 14:12 (1 Talkback[s])

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"At the SIGGRAPH 2000 computer graphics conference this week, Sony Computer Entertainment announced its "strategic vision for the evolution of computer entertainment in the broadband network era." At the core of this vision is a piece of hardware which is composed of the same building blocks as the PlayStation2, but multiplied many times. The GScube development system, as it is called, will be used in the development of "e-cinema," computer graphics movies and other new digital content."

"The GScube prototypes are powered by sixteen Emotion Engines and sixteen Graphics Synthesizers. Yes, this is sixteen PlayStation2s rolled into one. It is NOT a game system, though... It's a computer graphics workstation, comparable to the systems created by Silicon Graphics and other companies to produce high-quality CG movies."

"The difference between GScube and some of its predecessors in this field of computer equipment seems to be that GScube is being created with real-time content generation in mind. The overall plan seems to involve generating content with this development system, which is then streamed from a powerful server to viewers downloading it via broadband Internet connections. Thus, another piece may have appeared in Sony's plan to deliver broadband content to PlayStation2. Several potential big-name content producers are involved in Sony's display at SIGGRAPH, including Square, DreamWorks, and Warner Bros."

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