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osOpinion: Is OpenGL in Trouble?

Aug 15, 2000, 15:07 (12 Talkback[s])
(Other stories by Rayiner Hashem)


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[ Thanks to Kelly McNeill for this link. ]

"Times are good for OpenGL. To date, OpenGL has enjoyed almost total control of high-end accelerated 3D, and has made significant in-roads into the consumer market. Even better, support for it is being incorporated into Linux, which promises to broaden it's userbase even more. However, it is in peril. So far, the main reason OpenGL and the ARB (the community that manages the development of OpenGL) have managed to succeed is the general crapiness of OpenGL's competitor, Microsoft's Direct3D. However, while everybody was laughing in D3D's face and had assured themselves that OpenGL was, and would always remain, superior, Microsoft was coding. In a rare display of coding prowess and focus, Microsoft managed to turn Direct3D around. Versions of Direct3D 5 and above began to catch up to OpenGL in speed and power. Recently, Direct3D 7 did the unthinkable. It actually became more feature-filled than OpenGL."

"Recently, Microsoft held Meltdown 2000, a conference where game developers, hardware developers, and Microsoft come together to decide the future of the market. At the conference, hardware developers touted all the cool new features of their hardware, such esoteric things as programmable pixel shaders, matrix palette skinning, normal patches, and displacement maps. All of these super cool hardware features will be appearing soon in products from NVIDIA, Matrox, S3 and others. To support all of these features, Microsoft unveiled Direct3D 8, which promises to not only beat the speed of OpenGL, but totally blow it out of the water in terms of features."

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