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LinuxPower: The Backend Team: An Interview with Loki's QA & Support Department

Oct 14, 2000, 12:40 (0 Talkback[s])

"The job of being the quality assurance and support team for just any company may not sound like everybody's cup of tea. But what if you were one of the quality assurance and support people for Loki Entertainment Software, helping in the process of porting games to Linux and supporting them after release? Sounds a bit better ;) We've taken the chance to interview Andy Mecham and Mike Phillips, the guys filling that position at Loki right now to get a view on what it's like to test games on a daily basis."

"Brandon: How closely are the Windows versions checked for bugs and when they are inevitably found, are they corrected in the Linux version?

Andy: We'll fix bugs that exist in the Windows version if they don't break things like network compatibility, etc. We also forward those fixes on back to the Windows developers.

Mike: If a bug is found in the Linux version, and it appears to be a gameplay bug, it is checked against the Windows version to see if it is a game or a port bug. We frequently fix a number of bugs in the Linux version, and in some cases (e.g. Call to Power) the bug fixes make it back into the Windows product. However, sometimes bugs have to be left in, because fixing them either breaks network compatibility, or save-game (and thus Play-By-Email) compatibility."

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