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O'Reilly Network: OpenAL Development: The Programmer's View

Oct 29, 2000, 15:59 (0 Talkback[s])
(Other stories by Dave Phillips)

"The OpenAL project employs the two mainstays of all successful open source projects: a very active mailing list and a CVS source code repository. Loki Entertainment sponsors the CVS site and its own OpenAL newsgroup, while the OpenAL web site provides contact and sign-up information for the mailing list. Occasional development snapshots of code sources are available from the OpenAL web site, but to stay current, you should download and build the sources from the CVS site. If you've never downloaded from a CVS source code repository, have no fear; the site includes complete instructions for retrieving the files you need."

"Developers will be especially interested in the XLDEMO example program included with the OpenAL source package. It provides a simple demonstration of the basic use of the library, with particular emphasis on the relationship between OpenGL graphics and OpenAL audio. Of course, to do anything with the OpenAL API, you need to retrieve, build, and install the library source code."

"Enter your home directory, fire up your Internet connection, and log on to Loki's CVS site. Follow the instructions given there to download from the repository. If all goes well, you should have a new directory containing the source code for builds of the OpenAL library for Windows, the Mac OS, Linux, and BeOS. Enter it, read the text files, and move into the directory for your platform of choice."

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