"The OpenAL project employs the two mainstays of all
successful open source projects: a very active mailing list and a
CVS source code repository. Loki Entertainment sponsors the
CVS site and its own OpenAL newsgroup, while the OpenAL web site
provides contact and sign-up information for the mailing list.
Occasional development snapshots of code sources are available from
the OpenAL web site, but to stay current, you should download and
build the sources from the CVS site. If you've never downloaded
from a CVS source code repository, have no fear; the site includes
complete instructions for retrieving the files you need."
"Developers will be especially interested in the XLDEMO example
program included with the OpenAL source package. It provides a
simple demonstration of the basic use of the library, with
particular emphasis on the relationship between OpenGL graphics and
OpenAL audio. Of course, to do anything with the OpenAL API, you
need to retrieve, build, and install the library source code."
"Enter your home directory, fire up your Internet connection,
and log on to Loki's CVS site. Follow the instructions given there
to download from the repository. If all goes well, you should have
a new directory containing the source code for builds of the OpenAL
library for Windows, the Mac OS, Linux, and BeOS. Enter it, read
the text files, and move into the directory for your platform of
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