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AllLinuxDevices: Indrema Dev Net Launches, CEO Clarifies Certification and Copy Protection Plans

Nov 07, 2000, 13:23 (11 Talkback[s])
(Other stories by Michael Hall)

"...As opposed to previous interviews, where he indicated that developers of free (gratis) game projects would receive waivers for the certification fees Indrema plans to charge for the privilege to produce games on their machine, Gildred announced that the certification and royalty structure for the system will call for free game developers to be charged a one-time certification fee for each game they release. For-profit game developers will pay the certification fee and a per-title royalty."

"Certification, according to Gildred, will involve Indrema's approval of issues such as the framerate games run at (a minimum of 33 fps), and memory management issues. Uncertified games will not be able to run on consumer model Indrema unit because the system will require a digital signature from Indrema to run software. The developer edition of the console will be able to run unsigned games, allowing developers a chance to try out their work before submitting it for certification."

"Gildred also took a strong stand regarding the Indrema's use of copy protection via the system's Digital Rights Management System (DRMS) and encrypted DVD software."

"According to Gildred, copy protection is a necessary step to protect the work of those working on games, and something he will not budge on despite his expectations that the Indrema will be the source of no small amount of fascination among hackers out to learn its secrets:"

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