"This book is NOT a Linux book and only mentions Linux in a few
places. It is in fact a book presenting a plethora of game and
graphics programming tricks mostly in OpenGL where graphics code is
required. This is what makes the book a gold mine for Linux
programmers. The books code examples use mostly OpenGL which is
perfectly usable under Linux with Mesa and hardware acceleration if
needed. There are a few places where the authors use Microsoft's
DirectX technology rendering the code useless to us Linux people.
However even then the techniques are still useful and could
probably be ported to Linux."
"The book is not written by any one author but is a compilation
of papers written by many authors. What this means is the book is
NOT a how-to on video game programming under any OS. Those
expecting to learn the basics of video game programming should look
elsewhere as this book is highly advanced and not recommended for
the beginner, the timid or the weak of heart. We will talk about
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