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Evil3D: Interview With a Porter

Oct 06, 2001, 19:50 (0 Talkback[s])
"My dream of starting a game company goes back to when I was using OS/2 and I was not happy with the game selection. In 1998, I started to use RedHat Linux 5.1 and I quickly learned that I just had to download a couple of extra software to get a great OS. In 1999, it was looking like Linux would have a good chance to get a good market share, and I simply decided it was the time to start a game business around it.

Correct me if I am wrong, but you are the only one left at Tribsoft and yet have at least three projects left [Jagged Alliance 2 patch, finish Majesty & Europa Universalis ports].

The bank account dried as the Jagged Alliance 2 port was near complete in Summer 2000, but our publisher at the time (the one before Titan Computer) stopped all contact with us. It took too much time to find a new publisher and get the game out, so it was impossible to keep the team in place. Fortunately, the JA2 publishing deal allowed us to pay all remaining due to our programmers. We had a lot of fun to meet again at an Irish Pub in downtown Montreal when I had the JA2 for Linux retail boxes and their final check!"

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