"About a year and a half ago the tiny independent game developer
eGenesis decided to create a Linux port of its massively
multiplayer online game, A Tale In The Desert. The game was
designed to appeal to creative people looking for an alternative to
games that focused on destruction. The company's initial thinking
was that it might get a few incremental sales and garner goodwill
with the community by supporting Linux. What eGenesis discovered
was that, per user, Linux gamers were and continue to be their best
customers. Each account, on average, has generated twice as much
revenue as those of Windows gamers.
"A Tale In the Desert is an online game in the same genre as
EverQuest and The Sims Online, but instead of combat or playing
house, the game focuses on civilization-building and social
puzzles, with the goal of 'creating the perfect society...'"