"If you've ever been frustrated with the artificial intelligence
(AI) in video games, then you are a prime candidate for
Neuro-Evolving Robotic Operatives (N.E.R.O.), a cross-platform
combat game where the key to winning is training your own
intelligent non-player characters. On the field of play, the only
rule is 'let the best AI win.' I tested my skills with the Linux
client, and found N.E.R.O. to be a very different sort of game.
"N.E.R.O. was first developed in 2003 at the University of Texas
at Austin (UT). At UT's 2003 GameDev conference, AI researcher Ken
Stanley proposed a game based around the idea of training soldier
robots in real time, then pitting them against each other. It grew
into an ongoing research project that involves a number of UT
faculty and students..."