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The Register: Open Sourcing Second Life

Dec 23, 2006, 21:00 (2 Talkback[s])
(Other stories by Ben King)

"The panic that broke out in Second Life last month over a copybot raised many questions about the security of property in the virtual universe.

"Unlike most massively multiplayer games (if you can even call Second Life that), Second Life 'residents' are allowed to actually own the stuff they create. So if you could copy endlessly, in what sense could you actually own anything...?"

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