OpenGL 3 & DirectX 11: The War Is OverSep 18, 2008, 10:33 (9 Talkback[s])
(Other stories by Fedy Abi-Chahla)
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"To fully understand the controversy that surrounded the announcement of OpenGL 3, we have to go back a few years to 2002. At that time, as we said in our introduction, OpenGL was losing ground. Up until that point, DirectX had simply copied the capabilities of OpenGL. This time, however, SGI's API had been overtaken."
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